Unreal
II is the sequel to the original Unreal and takes
place in the same fictional universe - but the
main player character and the locations are different
than those found in the first game.
As the player,
you are the lone representative of the Law
in a distant sector of space. You patrol your
beat in the creaky but serviceable starship
Atlantis, a former military escort vessel that
was decommissioned and retrofitted for civil
government service long ago. You are accompanied
by a support crew of three: Ne'Ban is your
trusty alien pilot, Isaak is an engineer who
keeps the ship running, and Aida acts as your
Intelligence officer - she monitors the situation
in the sector, keeps you up to date, and briefs
you before you leave the Atlantis to go on
a planetary mission.
Things are
quiet... until the sector erupts in a full-scale
interstellar war. Battles rage on and around
more than ten vastly different worlds as several
alien races, multiple mercenary armies, and
the infamous Terran Military engage in fierce
combat. You are caught in the middle of the
fighting, and must balance your responsibility
to protect the colonists, archaeologists, miners,
and other civilians in your sector... with
the duty to discover the source of the conflict
and put an end to the war.
Unreal II
takes the form of a series of missions linked
by the narrative framework of the game's story.
Missions may take place in the dense jungle
of a tropical planet, in the ancient ruins
of an alien city, deep underground in a warren
of tunnels, on the molten surface of a hellish
volcanic world, in the bowels of an alien industrial
facility, in the endless oceans of a water-bound
world, or on board an enemy starship. There
are more than ten unique settings, each with
its own distinct look and production design.
The story
unfolds through briefings, cut scenes, in-game
dialog, and the action contained in the missions
themselves. Story telling does not get in the
way of the action - the game is designed so
that the missions are fast paced and intense;
there are natural pauses as the player returns
to the Atlantis between combat missions.
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