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CALL OF DUTY: World at War PATCHES
Call of Duty World at War Patch v1.6 to v1.7
16.4 MB
Call of Duty Patch v1.7 patch introduces fixes for an exploit and bug fixes.

Changelog Patch 1.7

-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.
Call of Duty World at War Patch v1.5 to v1.6 with Map Pack 3
1,2 GB
Call of Duty World at War Patch v1.6 adds 3 multiplayer maps, a new nazi zombie map, and updates making mods available to single player mod and easier to use for mulitplayer games.

3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
Exploits pertaining to Demo playback.
Favorites list now ignores filter settings.
Fixed S&D round counting error when roundlimit is reached.
New feature: in-game Add to Favorites.
Friends list: green online indicator.
Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
Fixed various crashes.
Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
Mods: All singleplayer levels can now be run with a mod loaded.
Call of Duty: World at War PC Patch v1.4 to v1.5 with Map Pack 2
974.2 MB
Description:
° 3 new MP maps: Banzai, Corrosion, Sup Pens!
° 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
° CO-OP hosts can now kick players from their lobby
° Improved dog spawning in MP
° Addressed an issue with Zombie pathing
° Fixed an instance of the player model displaying incorrectly
° Some unhandled exception errors have been addressed
° Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
° Added support for CODTV
° “cg_DrawFPS 1” now only displays FPS and cg ms/frame
° Added RCon command "teamstatus" to display players’ team information
° Mods: Added joinsquad script function
° Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
° Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
° Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
° Mods: Increased the amount of mods displayable in the Mods menu
° Mods: Fixed a crash related to the mod.arena file
Call of Duty: World at War Patch v1.3 - v1.4 with Map Pack 1
581.37 MB
This patch updates clients from 1.3 to 1.4.

· 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
· Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
· Improved spawning logic.
· Auto balancing improvements. Players are no longer auto balanced while completing objectives.
· Mods: IWD’s can be placed in the usermaps folder.
· Mods: Hold Breath / Sprint functions as intended.
· Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
· Fixed lag caused by shooting at tanks.
· All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
· Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
· Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
· Martyrdom no longer causes direct impact deaths in Hardcore modes.
· “Bayonet jumping” has been disabled.
Call of Duty: World at War Patch v1.2 - v1.3
61.7 MB

The 1.3 PC patch is now available, The changes are as follows:

  • /record and /demo enabled in MP.
    Server Log File improvements, including

    Team Names on Kill loglines.
    Round Win and Loss.
    Timestamps.
    Additional action logging (took flag, destroyed headquarters, planted bomb, etc).

    Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
    Screenshots no longer overwrite each other.
    Tweaked autobalance on select game modes.

    Please be aware that patch 1.2 must be installed before patch 1.3.
Call of Duty: World at War v1.2 Patch
498.28 MB
This patch to Call of Duty: World at War will bring your game to version 1.2 and add a new multiplayer map. This patch also works with the Direct2Drive version of the game.
CALL OF DUTY: World at War VIDEOS
 
 
 



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